Saturday, December 30, 2006

The Original "Proelium"

After editing for several months, I finally came up with something worth showcasing on Massassi. Proelium, as it was called, was a CTF map with jump-pads, scalding hot mercury pools, and huge conveyor belts that allowed a good player to bring the enemy flagbot back to base in seconds. This level was also my first SotD (Screen of the Day) at Massassi.


I still had a lot of lessons to learn in editing though. Since I was so new to editing, the level design was poor and eventually had to be scrapped because of too many errors and really bad gameplay. Ah well, back to the ol' drawing board. :-)

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