Monday, January 29, 2007

"Somnolence"

"Somnolence" was my first decent level. It was very fun to create, and had the best atmosphere of any of my prior designs. It was also the first Jedi Knight Arena level that I had attempted. Jedi Knight Arena is a mod that was made for JK, allowing Unreal Tournament style one-on-one championships. A contestant would stay in the ring until a cycle of other players could end his winning streak, sort of like a modified last man standing.











"Somnolence" has also yet to be released, mainly due to some annoying glitches with the JKA mod, although it still remains one of my favorite levels.

Sunday, January 14, 2007

The New "Proelium"

Having scrapped my original Proelium capture the flag level back in 2003, the next year I decided to finally release something: a small, death match remake of the same name.

I added music, new door and elevator 3dos, and experimented with a tie bomber that flew overhead at random, dropping bombs on unsuspecting players. I also had a random powerup in the middle, which enticed players out of the safe hallways and into the open.


The level was pretty basic though, and because of its tiny size, didn't have particularly good replay value. I was just glad that I had finally released something.

Saturday, January 13, 2007

Fort Knox

During a period of Bond obsession, I decided to try and make a version of Fort Knox from Goldfinger. I had originally planned the perimeter fence, the broken door where the baddies cut through with a laser, the trucks and helicopter, and even the massive gold vault inside.

I didn't make it very far into the level, but it was a fun base. Since then, Fort Knox has been recreated for the Bond game Nightfire, a far better version than anything I could do.

Wednesday, January 3, 2007

Another CTF Level - "Aqua"

Here is another level I created, back in 2004, which also won me my second Screen of the Day at Massassi. It's a Capture the Flag level called Aqua, based around an abandoned Gungan Temple that the Empire has since turned into an underwater base on Naboo. This premise explains the really colorful center-piece to the level and then all the synthetic/metallic structures built up around it.
I was originally going to have an underwater reef section with a hidden conc rifle, but sadly that was never built. This level was the first that really started to evolve from my standard, simple architecture into something a bit more diverse and imaginative. But I still had a long way to go.