skip to main |
skip to sidebar
Having scrapped my original Proelium capture the flag level back in 2003, the next year I decided to finally release something: a small, death match remake of the same name.
I added music, new door and elevator 3dos, and experimented with a tie bomber that flew overhead at random, dropping bombs on unsuspecting players. I also had a random powerup in the middle, which enticed players out of the safe hallways and into the open.
The level was pretty basic though, and because of its tiny size, didn't have particularly good replay value. I was just glad that I had finally released something.
During a period of Bond obsession, I decided to try and make a version of Fort Knox from Goldfinger. I had originally planned the perimeter fence, the broken door where the baddies cut through with a laser, the trucks and helicopter, and even the massive gold vault inside.

I didn't make it very far into the level, but it was a fun base. Since then, Fort Knox has been recreated for the Bond game Nightfire, a far better version than anything I could do.