In order to get the effect, I simply had to create twice as many sectors, and make the floor translucent. Unfortunately, it's impossible to get reflections of moving characters in Jedi Knight, so the effect is slightly ruined. It also wouldn't be very good on framerate or very economical with game design, since you're building twice as much eye candy as you really need. ;-)
Showing posts with label Single Player. Show all posts
Showing posts with label Single Player. Show all posts
Saturday, December 30, 2006
An Experimental Level
To improve my level design skills, I attempted smaller projects or single rooms, and tried to see what Jedi Knight was capable of. In one experiment, the beginning of a Single Player level, I designed a "fake" reflective surface for the hangar bay.
In order to get the effect, I simply had to create twice as many sectors, and make the floor translucent. Unfortunately, it's impossible to get reflections of moving characters in Jedi Knight, so the effect is slightly ruined. It also wouldn't be very good on framerate or very economical with game design, since you're building twice as much eye candy as you really need. ;-)
In order to get the effect, I simply had to create twice as many sectors, and make the floor translucent. Unfortunately, it's impossible to get reflections of moving characters in Jedi Knight, so the effect is slightly ruined. It also wouldn't be very good on framerate or very economical with game design, since you're building twice as much eye candy as you really need. ;-)
Labels:
Experimental Levels,
Single Player,
Tricks and Tips
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