<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4752896959831228508</id><updated>2011-11-27T20:22:59.632-05:00</updated><category term='James Bond'/><category term='Proelium'/><category term='Dark Forces'/><category term='Jedi Knight'/><category term='Aqua'/><category term='Released Levels'/><category term='Tricks and Tips'/><category term='Massassi'/><category term='Experimental Levels'/><category term='Fort Knox'/><category term='Level Design'/><category term='Jed'/><category term='Screen of the Day'/><category term='Somnolence'/><category term='CTF'/><category term='Brotherhood of Maw'/><category term='Star Wars'/><category term='Goldfinger'/><category term='JK Editing Hub'/><category term='SotD'/><category term='Single Player'/><category term='Capture the Flag'/><category term='Jedi Knight Arena'/><category term='Nightfire'/><title type='text'>Matthew's Jedi Knight Editings</title><subtitle type='html'>An Amateur Level Designer's Smorgasbord of Random Editings For a Nine Year Old Game...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-334358671069329903</id><published>2007-01-29T12:54:00.000-05:00</published><updated>2007-01-29T13:17:21.735-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Somnolence'/><category scheme='http://www.blogger.com/atom/ns#' term='Jedi Knight Arena'/><title type='text'>"Somnolence"</title><content type='html'>&lt;span style="font-family:verdana;"&gt;"Somnolence" was my first decent level.  It was very fun to create, and had the best atmosphere of any of my prior designs.  It was also the first &lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Jedi Knight Arena&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; level that I had attempted.  Jedi Knight Arena is a mod that was made for JK, allowing Unreal Tournament style one-on-one championships.  A contestant would stay in the ring until a cycle of other players could end his winning streak, sort of like a modified last man standing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb437dq35dI/AAAAAAAAAEA/xDtF0bkxdLo/s1600-h/somnolence_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb437dq35dI/AAAAAAAAAEA/xDtF0bkxdLo/s400/somnolence_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5025515728908314066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hZrYji1HVCY/Rb437tq35eI/AAAAAAAAAEI/WHKU3Tnk90g/s1600-h/somnolence_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_hZrYji1HVCY/Rb437tq35eI/AAAAAAAAAEI/WHKU3Tnk90g/s400/somnolence_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5025515733203281378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35aI/AAAAAAAAADo/2_IZi0qprHk/s1600-h/somnolence_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35aI/AAAAAAAAADo/2_IZi0qprHk/s400/somnolence_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5025515308001519010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35bI/AAAAAAAAADw/_H1EhgQ6R7c/s1600-h/somnolence_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35bI/AAAAAAAAADw/_H1EhgQ6R7c/s400/somnolence_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5025515308001519026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35cI/AAAAAAAAAD4/KXqwvRTdgvM/s1600-h/somnolence_5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/Rb43i9q35cI/AAAAAAAAAD4/KXqwvRTdgvM/s400/somnolence_5.jpg" alt="" id="BLOGGER_PHOTO_ID_5025515308001519042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb45rdq35iI/AAAAAAAAAFQ/5oB4sZBOAi8/s1600-h/somnolence_6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb45rdq35iI/AAAAAAAAAFQ/5oB4sZBOAi8/s400/somnolence_6.jpg" alt="" id="BLOGGER_PHOTO_ID_5025517653053662754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb45vdq35jI/AAAAAAAAAFY/JX_-aVyCxpk/s1600-h/somnolence_7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/Rb45vdq35jI/AAAAAAAAAFY/JX_-aVyCxpk/s400/somnolence_7.jpg" alt="" id="BLOGGER_PHOTO_ID_5025517721773139506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35hI/AAAAAAAAAE8/X-WcUIF73X0/s1600-h/somnolence_8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35hI/AAAAAAAAAE8/X-WcUIF73X0/s400/somnolence_8.jpg" alt="" id="BLOGGER_PHOTO_ID_5025516411808114194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35gI/AAAAAAAAAE0/h_HCGFl4xJw/s1600-h/somnolence_9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35gI/AAAAAAAAAE0/h_HCGFl4xJw/s400/somnolence_9.jpg" alt="" id="BLOGGER_PHOTO_ID_5025516411808114178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35fI/AAAAAAAAAEs/NhIWB-P_WXc/s1600-h/somnolence_10.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_hZrYji1HVCY/Rb44jNq35fI/AAAAAAAAAEs/NhIWB-P_WXc/s400/somnolence_10.jpg" alt="" id="BLOGGER_PHOTO_ID_5025516411808114162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;"Somnolence" has also yet to be released, mainly due to some annoying glitches with the JKA mod, although it still remains one of my favorite levels.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-334358671069329903?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/334358671069329903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=334358671069329903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/334358671069329903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/334358671069329903'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2007/01/somnolence.html' title='&quot;Somnolence&quot;'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hZrYji1HVCY/Rb437dq35dI/AAAAAAAAAEA/xDtF0bkxdLo/s72-c/somnolence_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-7744127061767088695</id><published>2007-01-14T19:15:00.000-05:00</published><updated>2007-01-14T19:23:30.788-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Proelium'/><category scheme='http://www.blogger.com/atom/ns#' term='Released Levels'/><title type='text'>The New "Proelium"</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Having scrapped my original Proelium capture the flag level back in 2003, the next year I decided to finally release something: a small, death match remake of the same name.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RarJAfwxu_I/AAAAAAAAADA/mKlOamaw7Dg/s1600-h/proelium_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RarJAfwxu_I/AAAAAAAAADA/mKlOamaw7Dg/s400/proelium_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5020045745021107186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;I added music, new door and elevator 3dos, and experimented with a tie bomber that flew overhead at random, dropping bombs on unsuspecting players.  I also had a random powerup in the middle, which enticed players out of the safe hallways and into the open. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hZrYji1HVCY/RarJTPwxvAI/AAAAAAAAADI/CGjsX1scgH8/s1600-h/proelium_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_hZrYji1HVCY/RarJTPwxvAI/AAAAAAAAADI/CGjsX1scgH8/s400/proelium_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5020046067143654402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;The level was pretty basic though, and because of its tiny size, didn't have particularly good replay value.  I was just glad that I had finally released something.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-7744127061767088695?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/7744127061767088695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=7744127061767088695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/7744127061767088695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/7744127061767088695'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2007/01/new-proelium.html' title='The New &quot;Proelium&quot;'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hZrYji1HVCY/RarJAfwxu_I/AAAAAAAAADA/mKlOamaw7Dg/s72-c/proelium_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-3817392285708347910</id><published>2007-01-13T20:07:00.000-05:00</published><updated>2007-01-13T20:18:31.644-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nightfire'/><category scheme='http://www.blogger.com/atom/ns#' term='James Bond'/><category scheme='http://www.blogger.com/atom/ns#' term='Goldfinger'/><category scheme='http://www.blogger.com/atom/ns#' term='Fort Knox'/><title type='text'>Fort Knox</title><content type='html'>&lt;span style="font-family:verdana;"&gt;During a period of Bond obsession, I decided to try and make a version of Fort Knox from &lt;span style="font-style: italic;"&gt;Goldfinger&lt;/span&gt;.  I had originally planned the perimeter fence, the broken door where the baddies cut through with a laser, the trucks and helicopter, and even the massive gold vault inside.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/RamEePwxu9I/AAAAAAAAACo/exxkmV7PrR4/s1600-h/fort_knox_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/RamEePwxu9I/AAAAAAAAACo/exxkmV7PrR4/s400/fort_knox_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5019688914843188178" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RamEqvwxu-I/AAAAAAAAACw/iCpBEZC68uQ/s1600-h/fort_knox_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RamEqvwxu-I/AAAAAAAAACw/iCpBEZC68uQ/s400/fort_knox_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5019689129591552994" border="0" /&gt;&lt;/a&gt;  &lt;span style="font-family:verdana;"&gt;I didn't  make it very far into the level, but it was a fun base.  Since then, Fort Knox has been recreated for the Bond game &lt;/span&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;Nightfire&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;, a far better version than anything I could do.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-3817392285708347910?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/3817392285708347910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=3817392285708347910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/3817392285708347910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/3817392285708347910'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2007/01/fort-knox.html' title='Fort Knox'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hZrYji1HVCY/RamEePwxu9I/AAAAAAAAACo/exxkmV7PrR4/s72-c/fort_knox_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-6961140702606145046</id><published>2007-01-03T11:20:00.000-05:00</published><updated>2007-01-03T11:36:16.383-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CTF'/><category scheme='http://www.blogger.com/atom/ns#' term='Capture the Flag'/><category scheme='http://www.blogger.com/atom/ns#' term='SotD'/><category scheme='http://www.blogger.com/atom/ns#' term='Screen of the Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Aqua'/><title type='text'>Another CTF Level - "Aqua"</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Here is another level I created, back in 2004, which also won me my second Screen of the Day at Massassi.  It's a Capture the Flag level called &lt;span style="font-style: italic;"&gt;Aqua&lt;/span&gt;, based around an abandoned Gungan Temple that the Empire &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;has since turned into an underwater base on Naboo.  This premise explains the really color&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;ful center-piece to the level and then all the synthetic/metallic structures built up aro&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;und it.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt; &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hZrYji1HVCY/RZvaSOLGRZI/AAAAAAAAABg/RrQgumsL6iU/s1600-h/aqua_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_hZrYji1HVCY/RZvaSOLGRZI/AAAAAAAAABg/RrQgumsL6iU/s400/aqua_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5015842616584324498" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hZrYji1HVCY/RZvafuLGRaI/AAAAAAAAABo/XVpX6KML43U/s1600-h/aqua_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_hZrYji1HVCY/RZvafuLGRaI/AAAAAAAAABo/XVpX6KML43U/s400/aqua_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5015842848512558498" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/RZvapeLGRbI/AAAAAAAAABw/QyAw9ByeqME/s1600-h/aqua_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/RZvapeLGRbI/AAAAAAAAABw/QyAw9ByeqME/s400/aqua_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5015843016016283058" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RZvbK-LGReI/AAAAAAAAACI/jfw_xf-MEWY/s1600-h/aqua_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RZvbK-LGReI/AAAAAAAAACI/jfw_xf-MEWY/s400/aqua_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5015843591541900770" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RZva--LGRdI/AAAAAAAAACA/cK4oOAo9qzY/s1600-h/aqua_5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RZva--LGRdI/AAAAAAAAACA/cK4oOAo9qzY/s400/aqua_5.jpg" alt="" id="BLOGGER_PHOTO_ID_5015843385383470546" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hZrYji1HVCY/RZva0eLGRcI/AAAAAAAAAB4/0pmhOLXNHW0/s1600-h/aqua_6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_hZrYji1HVCY/RZva0eLGRcI/AAAAAAAAAB4/0pmhOLXNHW0/s400/aqua_6.jpg" alt="" id="BLOGGER_PHOTO_ID_5015843204994844098" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;I was originally going to have an underwater reef section with a hidden conc rifle, but sadly that was never built.  This level was the first that really started to evolve from my standard, simple architecture into something a bit more diverse and imaginative.  But I still had a long way to go.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-6961140702606145046?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/6961140702606145046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=6961140702606145046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/6961140702606145046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/6961140702606145046'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2007/01/another-ctf-level-aqua.html' title='Another CTF Level - &quot;Aqua&quot;'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hZrYji1HVCY/RZvaSOLGRZI/AAAAAAAAABg/RrQgumsL6iU/s72-c/aqua_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-4998319497925509662</id><published>2006-12-30T16:50:00.000-05:00</published><updated>2006-12-30T16:58:51.124-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tricks and Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Experimental Levels'/><category scheme='http://www.blogger.com/atom/ns#' term='Single Player'/><title type='text'>An Experimental Level</title><content type='html'>&lt;span style="font-family:verdana;"&gt;To improve my level design skills, I attempted smaller projects or single rooms, and tried to see what &lt;/span&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;Jedi Knight&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; was capable of.  In one experiment, the beginning of a Single Player level, I designed a "fake" reflective surface for the hangar bay.&lt;br /&gt;&lt;/span&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RZbghtlAz_I/AAAAAAAAABU/UJbuKIjoAGE/s1600-h/penetrator_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RZbghtlAz_I/AAAAAAAAABU/UJbuKIjoAGE/s400/penetrator_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5014442104898768882" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;In order to get the effect, I simply had to create twice as many sectors, and make the floor translucent. &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;Unfortunately, it's impossible to get reflections of moving characters in Jedi Knight, so the effect is slightly ruined.  It also wouldn't be very good on framerate or very economical with game design, since you're building twice as much eye candy as you really need. ;-)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-4998319497925509662?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/4998319497925509662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=4998319497925509662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/4998319497925509662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/4998319497925509662'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2006/12/experimental-level.html' title='An Experimental Level'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hZrYji1HVCY/RZbghtlAz_I/AAAAAAAAABU/UJbuKIjoAGE/s72-c/penetrator_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-6291883435943138254</id><published>2006-12-30T16:33:00.000-05:00</published><updated>2006-12-30T16:49:23.550-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CTF'/><category scheme='http://www.blogger.com/atom/ns#' term='Proelium'/><category scheme='http://www.blogger.com/atom/ns#' term='SotD'/><category scheme='http://www.blogger.com/atom/ns#' term='Screen of the Day'/><title type='text'>The Original "Proelium"</title><content type='html'>&lt;span style="font-family:verdana;"&gt;After editing for several months, I finally came up with something worth showcasing on Massassi.  &lt;span style="font-style: italic;"&gt;Proelium&lt;/span&gt;, as it was called, was a CTF map with jump-pads, scalding hot mercury pools, and huge conveyor belts that allowed a good player to bring the enemy flagbot back to base in seconds.  This level was also my first SotD (Screen of the Day) at Massassi.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hZrYji1HVCY/RZbcVdlAz9I/AAAAAAAAAA8/JgbwvgcQ_F8/s1600-h/old_proelium_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_hZrYji1HVCY/RZbcVdlAz9I/AAAAAAAAAA8/JgbwvgcQ_F8/s400/old_proelium_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5014437496398860242" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RZbcltlAz-I/AAAAAAAAABE/OIkr8dRxpdA/s1600-h/old_proelium_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RZbcltlAz-I/AAAAAAAAABE/OIkr8dRxpdA/s400/old_proelium_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5014437775571734498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I still had a lot of lessons to learn in editing though.  Since I was so new to editing, the level design was poor and eventually had to be scrapped because of too many errors and really bad gameplay.  Ah well, back to the ol' drawing board. :-)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-6291883435943138254?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/6291883435943138254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=6291883435943138254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/6291883435943138254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/6291883435943138254'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2006/12/original-proelium.html' title='The Original &quot;Proelium&quot;'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hZrYji1HVCY/RZbcVdlAz9I/AAAAAAAAAA8/JgbwvgcQ_F8/s72-c/old_proelium_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-4427186776583877353</id><published>2006-12-27T12:24:00.000-05:00</published><updated>2006-12-30T16:47:47.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jed'/><category scheme='http://www.blogger.com/atom/ns#' term='JK Editing Hub'/><category scheme='http://www.blogger.com/atom/ns#' term='Brotherhood of Maw'/><category scheme='http://www.blogger.com/atom/ns#' term='Massassi'/><title type='text'>My First Attempts at Editing</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Just a note before I continue: all of the levels I will be showing on this blog were designed in a freeware utility called &lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;JED&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;, which is available for download at both &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.massassi.net/"&gt;The Massassi Temple&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; and &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://jkhub.net/"&gt;The JK Editing Hub&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;.  The program has a steep learning curve, but it is quite powerful once you get the hang of it.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:verdana;"&gt;These are some shots from the first "real" level I actually attempted (way back in spring of 2003), a single-player series called &lt;/span&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;Brotherhood of Maw&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;.  I had originally planned a trilogy, but I never even got half-way through the first level.  Typical of ambitious projects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hZrYji1HVCY/RZKxrtlAz7I/AAAAAAAAAAc/etMMZeXZw68/s1600-h/brotherhood_of_maw_1.jpg"&gt;&lt;img style="cursor: pointer; width: 334px; height: 249px;" src="http://3.bp.blogspot.com/_hZrYji1HVCY/RZKxrtlAz7I/AAAAAAAAAAc/etMMZeXZw68/s400/brotherhood_of_maw_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5013264699744112562" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hZrYji1HVCY/RZKx29lAz8I/AAAAAAAAAAk/ugLSN0NwrqU/s1600-h/brotherhood_of_maw_2.jpg"&gt;&lt;img style="cursor: pointer; width: 328px; height: 249px;" src="http://4.bp.blogspot.com/_hZrYji1HVCY/RZKx29lAz8I/AAAAAAAAAAk/ugLSN0NwrqU/s400/brotherhood_of_maw_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5013264893017640898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;Looking back, it's just as well I stopped, because I would've been&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; wasting my time - the level was terrible, and I had a long way to go before I was capable of something worthy of releasing.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-4427186776583877353?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/4427186776583877353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=4427186776583877353' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/4427186776583877353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/4427186776583877353'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2006/12/my-first-attempts-at-editing.html' title='My First Attempts at Editing'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hZrYji1HVCY/RZKxrtlAz7I/AAAAAAAAAAc/etMMZeXZw68/s72-c/brotherhood_of_maw_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4752896959831228508.post-7135664955834673212</id><published>2006-12-26T23:51:00.000-05:00</published><updated>2006-12-30T16:45:36.730-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jedi Knight'/><category scheme='http://www.blogger.com/atom/ns#' term='Level Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Forces'/><title type='text'>What This Blog's About</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Hello everyone (or perhaps no one in particular)!  This blog, if you could call it that, is merely a collection of all my level editings for a nine year old game called &lt;span style="font-style: italic;"&gt;Dark Forces II: Jedi Knight&lt;/span&gt;.  I have been editing the game as a hobby on and off since 2003, and have developed to the point where I actually have something to show for it.  I have attempted a wide variety of levels and ideas, many of which remain unfinished, and some of which I am quite proud of.  In the following posts I will be updating anyone who's interested on my past and current progress and sharing some of my ideas, inspiration, and background at the same time.  I don't promise anything too elaborate, but for anyone who's ever been a fan of &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt;, computer games, CG environments, or even architecture, it should be interesting, so stay tuned!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4752896959831228508-7135664955834673212?l=jediknightdesigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jediknightdesigns.blogspot.com/feeds/7135664955834673212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4752896959831228508&amp;postID=7135664955834673212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/7135664955834673212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4752896959831228508/posts/default/7135664955834673212'/><link rel='alternate' type='text/html' href='http://jediknightdesigns.blogspot.com/2006/12/what-this-blogs-about.html' title='What This Blog&apos;s About'/><author><name>Matthew</name><uri>http://www.blogger.com/profile/00190969540759592954</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
